Crimson Desert Endgame Guide — What to Do After Beating the Story

Everything to do after finishing Crimson Desert's main story. Superbosses, Abyss content, faction quests, boss rematches, and completionist checklist.

You Finished the Story. The Game Is Half Over.

Crimson Desert’s main story runs about 40 to 50 hours depending on how much you explore. That sounds like a lot. Then you finish, the credits roll, and the game drops you into “Journey’s End,” a post-game questline starting with “A New Beginning.” Eight quests that reconnect you with NPCs across every region.

And that’s just the structured post-game. The actual endgame content, faction questlines, optional bosses, Abyss Nexus challenges, treasure hunts, makes the main story look like a tutorial. Completionists are looking at 250 to 300 hours total. This guide covers what to prioritize so you’re not wandering aimlessly.

Superbosses: The Hardest Fights in the Game

Three fights sit above everything else in difficulty. These are endgame encounters designed to test fully upgraded characters with optimized gear and food buffs. Going in underprepared wastes your time.

Beloth

Start here. Beloth is the most approachable of the three superbosses, which still means it’s harder than anything in the main story by a wide margin. Multi-phase fight with clear attack patterns that punish greedy players. Learn the patterns, be patient, chip away.

Having Abyss Gear with defensive sockets helps enormously. High-tier food buffs from your camp kitchen are mandatory, not optional. If you’re going in without buffs, you’re handicapping yourself.

The Forgotten General

Fight this one second. The Forgotten General hits harder than Beloth but has fewer phases. The challenge is survival during specific attack windows where the arena becomes a hazard itself. Positioning matters more than raw DPS.

Bring ranged options for phases where melee is suicide. Kliff’s bow and elemental skills give you safe damage windows that a pure melee approach doesn’t have.

Ator

The hardest fight in Crimson Desert. Save Ator for last. This fight demands everything: pattern recognition, stamina management, quick weapon switching, elemental counters, and a lot of patience. Most players need multiple attempts over multiple sessions.

Don’t be ashamed of walking away and coming back after upgrading your gear further. Ator doesn’t care about your pride. Come back stronger.

Abyss Nexus and Abyss Cressets

The Abyss network is Crimson Desert’s exploration endgame. Abyss Nexus points work as fast travel locations, discovered by climbing to high peaks and using the Blinding Flash skill to scan your surroundings. Glimmering points in the distance reveal undiscovered locations.

Abyss Cressets are the puzzle variant. Each Cresset guards a puzzle, from symbol rotation to tile navigation, and solving it registers as a Challenge, grants an Abyss Artifact, and activates the location for fast travel.

There are Abyss Cressets scattered across all five regions: Hernand, Pailune, Demeniss, Delesyia, and the Crimson Desert itself. Each one you solve gives Abyss Artifacts, the skill currency that lets you unlock and upgrade abilities.

If you finished the story without exploring the Abyss network thoroughly, go back. The artifacts are the most efficient way to max out your skill trees, and the puzzles themselves are some of the best environmental design in the game.

Sealed Abyss Artifacts

Beyond Cresset puzzles, Sealed Abyss Artifacts are scattered across the continent. These are special relics that require completing an associated challenge and obtaining an Abyss Core before you can unseal them in your inventory.

Hunt these down systematically. Each region has multiple Sealed Artifacts, and the challenges range from combat encounters to exploration puzzles. The artifacts themselves are worth more skill points than standard drops, making them high-priority targets for anyone looking to max their build.

Faction Quests: 80+ and Counting

Six main factions spread across the game’s regions, plus sub-factions like the Scholastone Research Institute, the noble Houses (Celeste, Roberts, Alfonso, Thorel, Serkis), the Goldleaf Merchant Guild, the Antumbra Order, the Witches, Pororin Forest Guardians, and the Toll of Pywel.

Each faction has its own quest board. NPCs post requests, you complete them, and you earn contribution EXP that increases faction trust. Higher trust unlocks better quests and unique rewards, including equipment, Abyss Artifacts, crafting materials, and Silver.

The variety is wide. Some faction quests are combat-heavy (siege castles, fight elite enemies). Some are mundane (drive a wagon, do chores). The mundane ones are worth doing for the trust they build. Don’t skip a quest because it sounds boring. The payoff is cumulative.

If you ignored factions during the main story, this is a lot of catch-up. Start with whichever faction’s region you’re already in and work outward. The Witch faction questline is particularly important if you’re aiming for the true ending, but all of them are worth completing.

Boss Rematches (Patch 1.05.00)

Patch 1.05.00 added the ability to replay story bosses for better rewards. This is huge for endgame. Bosses you stomped at the right level become genuinely interesting fights with upgraded gear and harder tuning.

Use rematches to farm specific drops you need for crafting. Each boss has a loot table, and repeat kills roll against that table each time. If you need a particular material from Kearush or Myurdin, this is how you get it without starting a new game.

Rematches also serve as practice for the superboss fights. The patterns are different, but the skills you develop (reading attack telegraphs, managing stamina, switching weapons mid-combo) translate directly.

Re-Blockading (Patch 1.05.00)

Locations you liberated during the story can be reclaimed by enemies. Clear them again for additional rewards. This isn’t busywork. The re-blockaded versions are harder than the originals, with tougher enemy compositions and occasionally mini-boss variants.

Send combat-focused Freeswords on blockade reduction missions from camp to soften these locations before you show up in person. The dual approach, dispatch missions plus your own combat, is the most efficient way to farm re-blockaded areas.

Sanctum and Spire Puzzles

Environmental puzzle dungeons spread across the world. Each Sanctum and Spire has a unique puzzle type and rewards elemental abilities or legendary weapons upon completion.

If you skipped these during the story because they looked optional, they are. But the rewards aren’t optional if you want to max your character. Some of the best weapons in the game come from Spire completions, not from boss drops.

Treasure Maps

Twelve total. Each leads to either a legendary item or a large Gold reward. They’re hidden throughout the world, and some require specific story progression to find or decipher.

These are satisfying to hunt down because the rewards are consistently excellent. No trash drops, no filler. Every treasure map pays out something worth the effort.

Three Characters to Max

You’ve likely focused on Kliff through the story. Oongka and Damiane each have full skill trees worth building in the endgame. Kliff is the versatile all-rounder (two weapon slots, elemental abilities, unarmed combat). Oongka is the berserker with Dual Wielding Mastery and Rage state. Damiane is the speed fighter with rapier combos and Quick Swap.

Max all three. Some superboss fights favor Kliff’s versatility. Others reward Oongka’s raw damage or Damiane’s evasion.

Legendary Mounts

Beyond horses, the endgame unlocks legendary mounts through a ritual system. Defeat the creature, skin it, craft a Sigil with a Witch, and activate it permanently.

Silver Fang is a wolf that fights alongside you even after dismount. White Bear has 1,500 HP and the highest attack damage (180). Snowwhite Deer has the best stamina for long-distance traversal. Alpine Ibex requires a two-phase boss fight to earn. Rock Tusk Warthog is an armored boar built for running through enemies.

And then there’s the Blackstar Dragon, unlocked in Chapter 11. Fifteen minutes of flight time on a 50-minute cooldown. It flies. You want it.

The Completionist Checklist

Here’s what “100%” looks like:

  • Complete all main story chapters (12 chapters + Prologue + Epilogue)
  • Complete “Journey’s End” post-game questline (8 quests)
  • Defeat all 3 superbosses (Beloth, Forgotten General, Ator)
  • Max all 3 playable characters (Kliff, Oongka, Damiane)
  • Complete all faction questlines (80+ quests across 6 factions)
  • Find all Abyss Cressets across 5 regions
  • Unseal all Sealed Abyss Artifacts
  • Complete all Sanctum and Spire puzzles
  • Find all 12 Treasure Maps
  • Earn all legendary mounts (5 ritual mounts + Blackstar Dragon)
  • Clear all re-blockaded locations
  • Rematch all story bosses
  • Get the true ending
  • Earn all 40 trophies/achievements

That’s 250 to 300 hours. The main story was the appetizer. Welcome to the actual game.