WUCHANG: Fallen Feathers New Game Plus Guide — What Changes and What to Expect
Everything you need to know about NG+ in WUCHANG: Fallen Feathers, including difficulty scaling, speedrun tips, and how to use NG+ to get all four endings.
NG+ Starts Immediately. No Free Roam.
The first thing you need to know about New Game Plus in WUCHANG: Fallen Feathers is that it begins the moment you finish any ending. There’s no post-game free roam, no option to wander around cleaning up missed collectibles or fighting optional bosses you skipped. Credits roll, and you’re back at the beginning with your gear.
This means if you wanted to explore end-game areas or finish NPC quests before starting over, you needed to do that before triggering the ending. Plan accordingly on future runs.
What Carries Over
- All weapons and their upgrade levels. Your +8 Empyrean Greataxe is still a +8 Empyrean Greataxe.
- All armor and accessories.
- Your character level and all Impetus Repository (skill tree) progress.
- Consumables and crafting materials in your inventory.
- Echo spells you’ve collected.
- Manna Vase upgrades — both capacity and healing power carry over.
What Resets
- All NPC questlines start from scratch. Every NPC interaction resets. This is actually useful—it means you can complete questlines you missed or make different choices.
- All bosses respawn and must be defeated again.
- Riddle doors reset and can be answered again. If you missed one or chose wrong the first time, this is your second chance.
- World items (chests, collectibles, key items) respawn. You can collect Forgotten Remembrances and Lost Remains again, though the Manna Vase upgrades don’t stack—you’re already at max.
- Story progress resets completely. All regions are locked behind their original progression gates.
The Difficulty Curve Is Weird
NG+ difficulty scaling in WUCHANG is not linear. The early game and the late game feel like two completely different experiences.
Chapters 1-3: A victory lap. Your end-game build absolutely demolishes early bosses. Bai Kru dies in three hits. The Tang Palace Maid barely gets an attack off. Even the Man-Eating Dhutanga, which might have killed you a dozen times on your first run, goes down in under a minute. I won’t lie—this feels great. After 30+ hours of the game kicking your teeth in, steamrolling the early chapters is cathartic.
Chapter 4 onward: The game fights back. Starting around Region 4, enemy health pools scale up significantly and—more importantly—enemy damage scales harder. Regular enemies start two-shotting you again. Bosses hit like they’re compensating for the easy early chapters.
The scaling gets more aggressive with each subsequent NG+ cycle. NG+2 enemies deal noticeably more damage than NG+1, and by NG+3, even trash mobs demand respect. There’s no cap that I’ve found, though the returns on enemy scaling diminish after NG+3 or so.
NG+ Speedrun: 3 to 5 Hours
If you’re not exploring and not doing side content, a NG+ run takes roughly three to five hours. You know the map layouts, you know the boss patterns, and your gear handles everything in the first three chapters without effort. The time sink is Chapters 4 and 5, where the difficulty spike forces you to slow down.
Tips for fast NG+ runs:
- Skip all optional bosses. Unless you need their Echo drops for a different build, there’s no reason to fight Huang Yan or other optional encounters again.
- Ignore side paths and collectibles unless you’re specifically hunting items you missed on the first run.
- Use your strongest weapon from the start. Don’t experiment with new weapons on a speedrun—use whatever carried you through the first playthrough.
- Rush NPC dialogues. You can’t skip cutscenes, but you can mash through NPC dialogue faster than you think. Just make sure you don’t accidentally skip a dialogue choice that matters for the ending you’re targeting.
Using NG+ for All Four Endings
This is the primary reason most players do NG+. If you didn’t set up backup saves during your first playthrough (or if you missed NPC questlines needed for Endings 3 and 4), NG+ is your path to completing the set.
The smart approach:
- First playthrough: Get whichever ending you naturally reach. Don’t stress about it.
- NG+ Run 1: Armed with knowledge from your first run, complete both He Youzai and Fang Yao’s questlines from the start. Create backup saves at all four decision points (before the Storyteller’s offer in Ch.4, before Gate of Truth in Ch.4, before third riddle door in Ch.5, and before final choice). Get the true ending—Bound by Fate’s Threads—on your main save, then reload backups for the other three.
That’s two playthroughs total for all four endings. Not bad.
If you already got the true ending first time: You only need NG+ for any endings you missed. Check which ones you have in the trophies/achievements menu before starting.
Things Worth Doing in NG+
Even if you’re speedrunning, a few things are worth your time:
- Riddle doors you missed. The first two doors disappear when you reach Chapter 4, same as the first playthrough. If you missed them before, grab them now. The Bridal armor set from Door 2 and the Lustrous Red Feather from Door 3 are worth the detour.
- NPC questlines for endings. If you botched He Youzai or Fang Yao’s quests on your first run, NG+ gives you a clean slate. You know where they appear now, and you know which interactions are mandatory. Use that knowledge.
- The Demon of Obsession. If you missed the secret boss because you didn’t complete both questlines, NG+ is your chance. It’s much easier to hit all the trigger points when you already know the map and the NPC locations.
- Trying a different build. You have all your Impetus points and can respec at any Shrine. NG+ early game is the perfect low-stakes environment to test a weapon type you haven’t used.
Things Not Worth Doing in NG+
- Re-collecting every chest and collectible. Unless you’re going for a specific achievement, the items from world chests are mostly redundant when you already have end-game gear.
- Fighting every optional boss. Their rewards don’t scale. The Echo spells and boss weapons you already have are identical to what they drop in NG+. Only fight them again if you genuinely enjoy the encounters.
- Grinding levels. NG+ enemies give more Impetus, but you’re already powerful enough for the content. Over-leveling doesn’t help much against the Chapter 4+ scaling because the damage increase comes from flat enemy buffs, not level-relative scaling.
Final Thought
NG+ in WUCHANG is a focused experience. It’s not an open-ended endgame—it’s a replay tool designed to let you see the endings and content you missed. The first three chapters will fly by. Chapters 4 and 5 will remind you that this game doesn’t let you coast. Budget your time for the back half, don’t overwrite your backup saves, and use the knowledge from your first run to grab everything you missed.