Forza Horizon 6 Best Cars in Every Class (D to X)

Early-meta car picks for every Forza Horizon 6 class, plus the big change you need to know: the new R class and the PI rework that shifted every tier.

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The one change that breaks your old FH5 knowledge

Before any car list matters, you need to know this: Forza Horizon 6 reworked the class system. If you carry your Horizon 5 habits over, you’ll pick the wrong cars.

Two things changed.

First, there’s a new R class. It slots in near the top, between S2 and X, and it’s where the road-legal track monsters live now. R sits roughly in the 901–998 range. This is the headline. Cars that used to be your top S2 picks now land in R.

Second, every class below S2 shifted down by about 100 PI. The clearest example: A class. In FH5, A ran 701–800. In FH6, A caps lower, with S1 starting where A used to top out. Some sources put A’s ceiling at 700, others still reference 800, and the community is arguing about the exact line. So don’t trust any fixed number you read online, including mine. Open the upgrade screen, look at the PI bar, and let the game tell you where the boundaries are.

The practical takeaway: a build that was “max A” in FH5 might now be S1 in FH6. Always check the in-game PI before you commit a tune to a class-restricted event.

With that out of the way, here’s where to look in each class. This is a hub. For the deep dives, the most popular classes have their own full guides.

D class (≈100–500)

The slowest class, and one you’ll mostly leave behind quickly. D is for the very first events and for the cheapest cars in your garage. Don’t overthink it. Light, cheap economy cars and small hatchbacks with a few free upgrades clear D-class events easily. You’re not building a career here, you’re earning your first Festival Points.

Early pick: any cheap light hatchback from the Autoshow, lightly upgraded.

C class (≈501–600)

C is where racing starts to feel like racing. Older sports coupes and warm hatches shine. A focused grip build here is cheap and competitive, and you’ll spend real time in this class during early seasonal events.

Early picks: classic JDM coupes and hot hatches. Build for handling, not top speed, since C-class tracks are tight.

B class (≈601–700)

B is the budget sweet spot and one of the most-used early classes. Light cars with good handling dominate. The Honda City E (1984) has been an early standout for grip racing, and affordable performers like the VW Golf R and the Subaru Impreza WRX STI cover dirt and road well.

For the full breakdown, see the dedicated best B-class cars guide.

A class (≈701–800, boundary in flux)

A is the value class. It’s a common PvP and seasonal pick because the cars are cheap to buy, cheap to tune, and the racing is close. Modern JDM and budget muscle thrive here. The Toyota GR Supra is a clean all-rounder, the Subaru WRX is a strong dirt option, and the GMC Cyclone has shown up as a meta pick.

This is the class where the PI rework matters most, so double-check your build against the in-game bar. See the full best A-class cars guide for the current picks.

S1 class

S1 is the workhorse of high-level racing. Modern supercars and AWD performance icons live here. The 2024 Nissan GT-R NISMO has been a menace in touge and street, the Acura NSX Type S is a beginner-friendly all-rounder, and the Ford GT rounds out the top tier.

Full picks in the dedicated best S1 cars guide.

S2 class

S2 is road-legal hypercar territory. Big speed, big handling demands. The Ferrari FXX-K Evo is a do-everything pick, and the Mercedes-AMG One is a drag terror. These cars need a steadier hand than S1, but they’re devastating in the right events.

See the best S2 cars guide for the full list.

R class (≈901–998) — the new one

R is the new tier, and it’s where the purest track cars now sit. Think Pagani Huayra R, Ferrari FXX-K Evo variants, and other circuit-bred machines. These are built for handling-heavy closed tracks rather than open-road blasts. If you loved the fastest, grippiest cars in past Horizon games, this is your new home. Expect R-class fields to favor precision over raw top speed.

X class (999)

X is the ceiling. 999 PI, no compromises, the fastest and most extreme builds in the game. You don’t need an X car for most of the calendar, and they’re often a handful to drive. But for the few events and lobbies that demand it, this is where the unhinged top-speed builds and the rip-your-arms-off track cars live. Build one when you have the credits and the patience.

How to actually use this

You don’t need the best car in every class on day one. You need one solid car per class you actually race in, plus a dirt and a road option in each. The Wristband progression rewards finishing events across disciplines, so a broad garage beats a single hypercar.

When you build for a class-restricted event, tune up to the PI limit but not over. The in-game bar is the only number that counts. Everything in this guide is a starting point. Open the game, check the PI, and let the upgrade screen settle the arguments the internet can’t.

All car picks reflect early meta right after the game launched on May 19, and will shift as patches land. Class boundaries point to what shows in-game.