30 guides available
How Astrology Points and the Observatory unlock global map spells in Heroes of Might & Magic: Olden Era — where points come from, how to plan around points of interest, and which spells to chase first.
Fifteen practical Heroes of Might & Magic: Olden Era tips and tricks — split-stack retaliation baiting, the single-faction morale bonus, weekend dwelling timing, ranged play, and more for the Early Access build.
A complete beginner's guide to Heroes of Might & Magic: Olden Era — what the game is, the core loop, heroes vs armies vs towns, all six factions in a sentence, and the five things new players need to know first.
Which faction should you pick first in Heroes of Might & Magic: Olden Era? An honest beginner-friendliness ranking of all six factions for the Early Access build, with clear picks for safe, flexible, and aggressive players.
The best heroes in Heroes of Might & Magic: Olden Era — Dungeon's Motley, Temple's Zenith, Hive's Zoran, Grove and Necropolis standouts, plus how starting specializations shape the opening of every faction in Early Access.
Which skills to prioritize in Heroes of Might & Magic: Olden Era — Morale and Leadership, Offense and Defense, Logistics, Economy, and faction skills, plus how the random 3-pick changes the way you plan in Early Access.
A current Early Access take on the strongest units in Heroes of Might & Magic: Olden Era — which creatures actually carry games, why ranged units rule the early game, and where to check real stats.
A spoiler-light walkthrough of the Early Access campaign in Heroes of Might & Magic: Olden Era — Act I structure, the Mission 4 branch, the Garner Hills opener, and general campaign tactics.
A full breakdown of combat in Heroes of Might & Magic: Olden Era. Turn order, Initiative vs Speed, attack types, retaliation, the damage formula, and Wait vs Skip.
Practical fixes for Heroes of Might & Magic: Olden Era crashes, frozen enemy turns, save problems, and Steam Deck issues in the Early Access build.
Why Dungeon is one of the strongest factions in Heroes of Might & Magic: Olden Era — Triumvirate's Strength stances, the dual-attack roster, and the Motley Onyx Dancer opener in Early Access.
Macro economy in Heroes of Might & Magic: Olden Era. Resources, grabbing mines, town income buildings, weekly compounding growth, and where to focus your economy early, mid, and late.
How Law Points, Faction Seals, and the five-tier Faction Laws system work in Heroes of Might & Magic: Olden Era, plus how to spend a 100-seal budget when you can't afford everything.
A current Early Access faction tier list for Heroes of Might & Magic: Olden Era — where Dungeon, Temple, Hive, Schism, Grove, and Necropolis land, with reasons and a beginner-friendliness take.
How Focus Points work in Heroes of Might & Magic: Olden Era. How to generate them, what to spend them on, the 1-0 hotkeys, and why mana is separate.
How Gold, Law Points, and Astrology Points work in Heroes of Might & Magic: Olden Era, how to earn each, and which to prioritize early.
A full Grove faction guide for Heroes of Might & Magic: Olden Era — the Murmuring focus skill, the Faun-to-Phoenix roster, the ranged-and-elemental playstyle, and the economy tightrope that decides whether Grove wins or starves in the Early Access build.
How to survive high difficulty in Heroes of Might & Magic: Olden Era — beating a snowballing AI with zero-loss neutral clears, ruthless economy, ranged tempo, and disciplined hero play.
How to play the Hive faction in Heroes of Might & Magic: Olden Era — Summon Swarm, Corpse Eater sustain, the T1-T7 roster, and the retaliation-baiting swarm playstyle in Early Access.
A practical breakdown of the magic schools in Heroes of Might & Magic: Olden Era, plus how Mage Guilds, mana, and spell tiers actually work in the Early Access build.
Might heroes vs Magic heroes in Heroes of Might & Magic: Olden Era. How Combat and Thaumaturgy split them, how stats scale, and how to pick based on the playstyle you actually want.
How Morale and Luck work in Heroes of Might & Magic: Olden Era, why mixed-faction armies wreck your Morale, and how to stack positive Morale the right way.
How to play the Necropolis faction in Heroes of Might & Magic: Olden Era — Necromancy raising the dead after wins, drain and curse units, fearless undead morale, and the slow-burn attrition playstyle in Early Access.
How to clear neutral stacks in Heroes of Might & Magic: Olden Era without losing units. Splitting single creatures, baiting retaliation, blocking lanes, and the hotkeys to do it fast.
How to play the Schism faction in Heroes of Might & Magic: Olden Era — Abyssal Communion win-streak scaling, the eldritch roster, the snowball-or-bust playstyle, and why you never stop attacking in Early Access.
A full breakdown of the hero skill system in Heroes of Might & Magic: Olden Era — the four skill categories, the Basic to Advanced to Expert progression, the 3-pick and 2-pick choices, and how leveling rolls work in Early Access.
How subclasses work in Heroes of Might & Magic: Olden Era. Unlock requirements, the skill upgrade path, the four skill categories, and why you shouldn't force it.
A full Temple faction guide for Heroes of Might & Magic: Olden Era — the Righteousness skill, the Swordsman-to-Angel roster, the Zenith opener, and why a balanced buff army is so strong in the current Early Access build.
A Week 1 town build order for Heroes of Might & Magic: Olden Era. Weekly growth timing, dwelling stacks, unit upgrade paths, and economy vs army tradeoffs.
How Olden Era's branching unit upgrades work — two upgrade paths per creature, free switching back in town, and how to pick the right path for the fight in front of you.