collectibles Forza Horizon 6

Forza Horizon 6 Bonus Boards: All 200 XP Boards & How to Farm Them

Forza Horizon 6 has 200 XP Bonus Boards worth 1,000-5,000 XP each. How the boards work, finding them with Autodrive, and the fastest way to clear all 200.

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What Bonus Boards Actually Are

Bonus Boards are smashable signs hidden across Japan. Drive into one and it shatters, handing you a chunk of XP and a tick toward two achievements. There are 200 of them in Forza Horizon 6, spread across all nine regions, and together with the 200 Regional Mascots they make up the 400 destructible collectibles on the map.

Every board is one of three types, and the type tells you both the reward and how hard it is to reach:

  • 1,000 XP boards sit right on or beside the road. You will smash most of these by accident just driving between events.
  • 3,000 XP boards hide behind buildings, inside barns, or down side paths you’d normally skip.
  • 5,000 XP boards are the painful ones. They sit on rooftops, on cliff ledges, or in spots that need a ramp, a jump, or a precise angle to reach.

If you played Forza Horizon 5, note that these are XP boards only. There are no Fast Travel Boards in FH6. Fast travel is free from the start, so the boards exist purely for XP and completion.

Why Bother Smashing Them

Three reasons, and they stack.

First, the XP. Early in the game, 200 boards is a real pile of experience that pushes Wheelspins your way. A clean run of 5,000 XP rooftops is one of the better early XP sources in the game.

Second, achievements. There’s an achievement for smashing every Bonus Board, and another bundled into the broader 400-collectible map clear. Completionists need all 200.

Third, Discover Japan progress. Finding and smashing boards feeds your Discover Japan Points, which push your Stamp tier forward and unlock Barn Find rumors. Boards are not the biggest Stamp source, but they count, and you’re driving past them anyway.

Finding Boards: The Autodrive Trick

Here’s the thing collection guides bury: you don’t have to memorize 200 locations.

Boards only appear on your map once you’ve driven near them and pulled the area out of the fog. So the real first step in any collection run is exploring. Once a board shows up on the map, you can set a route to it and let Autodrive take the wheel. Autodrive follows roads automatically, which means you can chain a string of nearby boards without manually steering through traffic. Set the waypoint, let the car drive, take over for the final smash, repeat.

This turns board hunting from a chore into a podcast activity. The car handles the boring transit. You only intervene for the rooftop and cliff boards that need a precise run-up.

For the boards you genuinely can’t find, the in-game map is your friend once it’s revealed, and a community interactive map (Map Genie and Game8 both maintain full FH6 board maps) gives you the exact coordinates and the approach notes for the nasty 5,000 XP ones. I’m not going to fake a coordinate list here. Board positions are too precise to eyeball, and a wrong location wastes your time. Use the in-game map first, then a verified interactive map for the holdouts.

A Region-by-Region Approach

Clearing boards randomly across the whole map is how you end up with 14 scattered stragglers and no idea where they are. Do it by region instead.

  1. Pick a region and reveal it fully. Drive its main roads, hit its events, let the fog clear. Boards populate the map as you go.
  2. Open the map and filter to Bonus Boards. Now you can see every revealed board in that region at once.
  3. Route the easy ones first. Set waypoints to the 1,000 and 3,000 XP boards and let Autodrive link them. Knock out the simple pickups in one loop.
  4. Hunt the 5,000 XP boards last. These need attention. Read the approach (rooftop, cliff, ramp), grab a fast car or a jump-capable one, and commit.
  5. Confirm the region is clear before moving on. The Collection Journal tracks your region totals.

Region sweeps beat map-wide chaos every time. You finish each area completely and never have to backtrack.

Cars That Help

You don’t need anything special for most boards, but two situations call for the right tool.

Rooftop and ledge boards often need a jump. A car with good launch and a bit of off-road tolerance handles embankment ramps better than a low supercar that bottoms out. Something like a Ford Bronco or an Ariel Nomad will climb a grass slope that a hypercar would belly-flop on.

Long run-up boards that sit at the end of a beach or runway approach reward raw speed. Any of your fastest cars works here — you’re just building momentum to clear a gap.

For the 90% of boards sitting beside the road, drive whatever you’re already in. The board doesn’t care about your car class.

The Efficient Full Clear

If you’re going for all 200 in the shortest time:

  1. Push through enough of the campaign to unlock the full map and Autodrive.
  2. Reveal each region’s fog by driving and racing through it.
  3. Sweep region by region: easy boards via Autodrive routing, hard boards by hand.
  4. Cross-reference a verified interactive map for any board that refuses to show up.
  5. Save the 5,000 XP rooftop and cliff boards for a dedicated final pass with the right car.

Do that and the 200 boards fall in a few focused sessions instead of dragging across your whole playthrough. For the per-region exploration side of this, our Japan map guide breaks down all nine regions, and the progression guide shows how board XP and Discover Japan points feed your overall completion.