collectibles Gothic 1 Remake

Gothic 1 Remake All Achievements & Platinum Guide

The full achievement and trophy list for Gothic 1 Remake, the platinum roadmap, and every missable you need to plan for. Camp-exclusive trophies, the permadeath and no-sleep runs, and how to clean it up without three full playthroughs.

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What you’re signing up for

Gothic 1 Remake has 42 achievements on Steam and 41 trophies on PlayStation. The PlayStation split is 1 Platinum, 2 Gold, 20 Silver, and 18 Bronze, and the only reason the numbers differ is the Platinum, which Steam doesn’t count. The Platinum itself is “Colonyholic,” earned for getting every other trophy.

Most of the list comes naturally from finishing the story across all six chapters. The trophies that need planning are the ones tied to choices you can only make once, the two challenge runs, and a few collectibles that are easy to walk past. This guide focuses on those, because the rest you’ll trip over just by playing.

The roadmap in plain terms

You do not need three full playthroughs, despite what the trophy count suggests. Here’s the efficient path:

  1. Play one main run normally and pick a camp you actually want, then save-scum the other two camp trophies (more on that below).
  2. Clean up missable quest chains and collectibles during that run, since most are not tied to your camp.
  3. Do a dedicated permadeath run for “No time to die,” and fold the no-sleep rule into it if you’re confident, or split them into two runs to be safe.

That’s one real story run plus one or two challenge runs, not three blind playthroughs. The camp save trick is what saves you the extra time.

The camp trophies (your biggest missable)

Three trophies are locked to the faction you join in Chapter 1, and you normally join only one:

  • Gomez’ Paperboy for joining the Old Camp
  • Lowlife for joining the New Camp
  • Cult Loon for joining the Swamp Camp

The clean way to get all three in one run: make a manual save the moment you’re standing in front of a camp’s final join dialogue. Accept, pop the trophy, then reload that save and go set up the next camp’s join. Repeat for the third. Some players also report you can join the Old Camp, get expelled, and then join the New Camp naturally, but the save method is the reliable route. If you’re still deciding which camp to commit to for your main run, the which camp to join guide lays out the trade-offs.

A word of caution: lock in those camp saves early and keep them. Sources point to a later point of no return that closes off faction choices, so do the save-scum during Chapter 1 rather than gambling on going back.

The two challenge-run trophies

These are the hard ones and the reason most people don’t finish the Platinum:

  • No time to die (Gold) asks you to complete the game in permadeath mode. One death ends the run, so play patient, train your stats, and lean on the post-patch reality that enemies hit harder now. Read the combat system guide before you start.
  • Insomnia Champion (Silver) asks you to finish the game without sleeping. Food, potions, and other recovery are fine; you just never use a bed or the sleep function.

You can attempt both in the same run if you’re confident, but a death in a stacked run costs you everything. Many players split them so a permadeath failure doesn’t also burn a clean no-sleep attempt.

Missable trophies to plan around

Beyond the camps, these are the ones that can slip away if you rush or kill the wrong NPC:

  • Mercy Over Madness for sparing Gomez’s life. A kill-or-spare decision, so save before it.
  • Mud Freak for exhausting all of Mud’s dialogue. NPCs can die or lock you out, so talk to Mud fully and early.
  • True Stranger for completing the Chromanin quests, and The Anatomaniac for the Cavalorn books quests. Both are quest chains that are easy to abandon.
  • The Fixer for the Escape Plan quest, and Way of the Guild for ranking up in any guild.
  • No gate can stop you for sneaking into the Old Camp, which the stealth guide can help with.

The fix for all of these is the same: make manual saves before any big decision, and don’t blow through dialogue you can’t get back.

The collectible and learn-everything trophies

A handful reward thoroughness rather than choices:

  • Map Sniffer for getting all the maps.
  • Overachiever for learning all the lessons, meaning every trainer skill you can access.
  • Transformer for transforming into all the creatures, which needs the right shapeshift spells or scrolls.
  • Pimp my armor for getting all the mods for one armor, and Armor-geddon for getting the Ore Armor.
  • In bed with Xardas for visiting Xardas’ room, which is purely a “go look” trophy people miss.

There are also straightforward chapter-completion trophies, like reaching the right milestones in Chapters 2 through 6, that you can’t miss if you finish the game.

The short version

The story carries most of the list. Your real work is three things: save-scum the three camp joins in Chapter 1, make manual saves before every kill-or-spare and faction decision so you don’t lose a missable, and set aside a careful permadeath run for the Gold. Do that and “Colonyholic” is yours without grinding three blind playthroughs.

Trophy names, counts, and conditions reflect the Steam and PlayStation lists for the 2026 remake as documented post-launch. The exact chapter that locks out camp choices was not pinned down across sources, so make and keep your camp saves in Chapter 1 to be safe.

Frequently Asked Questions

How many achievements does Gothic 1 Remake have?

There are 42 achievements on Steam and 41 trophies on PlayStation, where the count splits as 1 Platinum, 2 Gold, 20 Silver, and 18 Bronze. The difference is just the Platinum, which Steam does not have.

Do you need multiple playthroughs for the Gothic 1 Remake platinum?

Not strictly. The three camp trophies are mutually exclusive in normal play, but you can save right before each camp's final join dialogue, grab the trophy, then reload and join the next. The permadeath and no-sleep trophies are the real time sink and are usually done as their own careful runs.

What are the missable achievements in Gothic 1 Remake?

The big ones are the three camp joins, Mercy Over Madness for sparing Gomez, Mud Freak for exhausting Mud's dialogue, and quest-chain trophies like the Cavalorn and Chromanin lines. Make manual saves before any major faction or kill-or-spare decision.