Monster Hunter Wilds Endgame Guide: What to Do After the Story


You beat Zoh Shia. Credits rolled. You might think you finished Monster Hunter Wilds. You did not. The story ending is just your ticket into High Rank, where the real game begins. Here’s your roadmap from fresh High Rank hunter to taking down the hardest content in the game.

Phase 1: Enter High Rank and Get Your Bearings

After Chapter 3’s credits, you wake up in Chapter 4 with a simple assignment: capture a Yian Kut-Ku. This is your introduction to High Rank, where every monster hits harder, has more health, and drops better materials.

Your Hunter Rank (HR) cap lifts from HR7, but new caps gate your progression through Chapters 4, 5, and 6. The final cap unlocks after you defeat Arkveld at the end of Chapter 6. Until then, your priority is straightforward:

What to do first

  • Complete the Chapter 4-6 story quests to remove HR caps
  • Craft a full High Rank armor set from whatever monster you’re comfortable farming. Alpha sets have fixed skills; Beta sets have decoration slots for customization. Beta is almost always better long-term.
  • Save Investigations from the world map. Open your map, find monster icons, and select “Save As Investigation.” This costs Guild Points but gives you repeatable quests with bonus rewards. Start doing this immediately. It’s free money later.

Don’t waste time perfecting a Low Rank set. High Rank gear outclasses everything from the story instantly.

Phase 2: Tempered Monsters and Artian Weapons

After you clear the Chapter 4 quest “Wyvern Sparks and Rose Thorns,” you’ll fight your first Tempered monster. This unlocks Artian weapon crafting, which is the entire endgame weapon system.

How Tempered monsters work

Tempered monsters spawn in the open world once you meet unlock conditions. They have glowing scars on their bodies. Hit those scars to create wounds, then break them for Artian materials and powerful slinger ammo. They’re tougher than normal High Rank monsters but the rewards are worth it.

Artian weapon progression

Artian weapons come in Rarity 6, 7, and 8. Skip Rarity 6 and 7 entirely. They’re stepping stones that waste your materials. Farm directly for Rarity 8 fragments whenever possible.

Here’s what makes Rarity 8 Artian weapons the endgame standard:

  • High base attack
  • Three decoration slots (up to size 3)
  • White sharpness
  • Customizable elemental or status affinity

When combining fragments, use 2-3 matching elements for an elemental weapon. Three different elements creates a raw weapon, which is always weaker. Pick your element based on what you’re fighting.

Phase 3: Grind to HR100

Between HR caps dropping and HR100, you need to farm. Story quests no longer grant HR points in High Rank. Your options:

  • Side Missions — reliable HR points
  • Investigations — bonus rewards plus HR points
  • SOS Quests — help other players, earn points passively
  • Field Surveys — explore and gather while earning progress

At HR100, everything opens up:

  • 9-star difficulty monsters spawn in every locale (always Tempered, tankier, more aggressive)
  • Tier 2 decoration melding at the Melding Pot
  • Rarity 8 Artian part melding
  • The “Established Hunter” trophy

This is the real starting line for endgame builds.

Phase 4: Arch-Tempered Monsters and Gamma Armor

Arch-Tempered monsters are the hardest fights in base Monster Hunter Wilds. They have a dark metallic sheen, new attack patterns, more health, and they hit like a truck with a grudge. They appear as limited-time Event Quests (though many are now permanently available).

Why you want to farm them

Arch-Tempered hunts drop special tickets for crafting Gamma (γ) armor sets. Gamma pieces offer:

  • Higher defense values than Alpha or Beta
  • Higher-level skills
  • Unique Group Skills unavailable elsewhere
  • Different slot configurations that open up new build options

The key Arch-Tempered progression:

  1. Arch-Tempered Rey Dau — First AT fight available (from TU1). Learn the system here.
  2. Arch-Tempered Jin Dahaad — Harder, with better gamma rewards (from TU4)
  3. Arch-Tempered Arkveld — The final and toughest AT fight (added February 2026). This is the endgame capstone.

Mix gamma pieces with beta gear for maximum skill flexibility. Pure gamma sets look impressive but mixing usually produces better damage output.

Phase 5: Title Update Content

Capcom has been feeding Wilds with major content drops every few months. Here’s what each added and why it matters for progression:

TU1 (April 2025)

  • Mizutsune returns as a huntable monster
  • Arch-Tempered system introduced
  • Grand Hub added (social gathering space)
  • Arena Quests for competitive hunting

TU2 (June 2025)

  • Lagiacrus returns with underwater combat mechanics
  • Seregios (available from HR31, spawns in Windward Plains)
  • Layered weapons for fashion hunters

TU3 (September 2025)

  • Final Fantasy XIV collaboration with Eorzea-themed armor and monsters
  • Additional Arch-Tempered variants

TU4 (December 2025)

  • Gogmazios — the first added Elder Dragon, gated at HR100+
  • Gogmazios Artian weapon upgrades — take your Rarity 8 Artians to a new tier
  • Arch-Tempered Jin Dahaad as a difficulty escalation

Gogmazios Artian upgrades are currently the strongest weapons in the game. Names like Headsman’s Hamus (Long Sword), Kyrie Verd (Sword and Shield), and Calamitous Angel (Bow) dominate the meta. If you’re building toward best-in-slot, this is your target.

The Optimal Path (TL;DR)

  1. Finish Chapters 4-6. Remove all HR caps.
  2. Farm Tempered monsters for Rarity 8 Artian weapons.
  3. Grind to HR100 through Investigations and Side Missions.
  4. Kill 9-star Tempered monsters. Meld Tier 2 decorations.
  5. Farm Arch-Tempered monsters for Gamma armor pieces.
  6. Take on Gogmazios (HR100+ required). Upgrade Artians to Gogmazios tier.
  7. Challenge Arch-Tempered Arkveld with your best gear.

Gear Tips That Save You Time

  • Don’t spread yourself thin across weapons. Pick one weapon type, get it to Rarity 8 Artian, then branch out.
  • Decorations matter more than armor. A Beta set with good decorations beats an Alpha set with better innate skills nine times out of ten.
  • Save every Investigation you find. Even ones you don’t need now. Investigations are limited-use (three clears each), and the good ones with bonus rewards dry up fast.
  • Join SOS flares for monsters you can’t solo yet. No shame in it. You still get materials and HR points.
  • Check the Event Quest schedule weekly. Arch-Tempered rotations and collaboration quests are time-limited. Missing them means waiting for reruns.

The endgame in Monster Hunter Wilds rewards patience and repetition, but every hunt gets you closer to builds that make the next fight smoother. Set your HR100 goal, pick your weapon, and start stacking those Artian fragments.