Olden Era Faction Laws Guide: Law Seals and What to Buy First

How Law Points, Faction Seals, and the five-tier Faction Laws system work in Heroes of Might & Magic: Olden Era, plus how to spend a 100-seal budget when you can't afford everything.

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Faction Laws are the quiet engine behind a strong run in Olden Era, and most new players ignore them for the first ten hours. I did. Then I lost a few games to opponents who were just a little stronger across the board for no reason I could point at, and the reason turned out to be Laws. This is the system that lets you bend your whole faction toward whatever you want to be good at, and the catch is you never have enough to buy it all.

Here’s how the pipeline works and where I’d spend first.

Law Points Come From Your Economy, Not Your Adventuring

Law Points are earned, not found. Two sources feed them in the current Early Access build:

  • Your town’s main income building. This is the big one. You can upgrade that building to double its output, so the upgrade pays you back in Law Points on top of gold.
  • Winning battles. Beating an enemy stack or a neutral guard earns Law Points based on the experience the fight gives you.

What does not count is just as important. Picking up a chest and choosing the XP, or stepping on an experience-granting map object, gives your hero levels but zero Law Points. Only combat XP and your income buildings convert. So if you’re farming chests for hero levels, you’re not building toward Laws at all.

The Point Values Worth Memorizing

The conversion is concrete enough that you can plan around it. In the current build, mines and dwellings feed your Law economy at fixed rates:

  • Ore mine / Wood mine: 300 points
  • Precious resource mine: 250 points
  • Gold mine: 200 points
  • Dwellings: 600 for a Tier 1 dwelling, climbing per tier up to 2,400 for a Tier 7 dwelling
  • Battle experience: 20 percent of the XP that fight awarded

Read that dwelling line again, because it changes how you value map control. A Tier 7 dwelling is worth four times a Tier 1 toward your Law economy. Grabbing high-tier dwellings early isn’t only about the creatures you recruit there. It’s also a steady Law Point stream that compounds over the game.

The battle XP rule is why aggressive, efficient players pull ahead on Laws. Every neutral stack you clear is feeding two systems at once: hero levels and Law Points. Sitting still feeds neither.

Turning Points Into Faction Seals

Law Points by themselves don’t do anything. You convert them into Faction Seals, and Seals are the currency you actually spend on Faction Laws. Think of Points as raw ore and Seals as the refined metal.

The Laws themselves are organized into five tiers. You don’t just buy whatever you want from the start. Each tier is gated behind a spending threshold, so you have to commit Seals to earlier tiers before the deeper ones open up. The gates sit at 5, 15, 30, and 50 Seals of cumulative spending. To reach the strongest Laws, you have to pour Seals into the cheaper tiers first whether you love those Laws or not.

And there’s a hard ceiling. You can earn a maximum of 100 Seals per game. That number is the whole reason this system is interesting. One hundred Seals is not enough to buy every Law your faction offers. You will leave Laws on the table every single game, and which ones you skip is a real decision.

The Budget Math Is the Whole Game

Run the numbers and the tension is obvious. Clearing the first two gates already costs you 5 plus 15, so 20 Seals are gone before you touch anything genuinely powerful. Reaching the top gate means spending 50 cumulatively. With a 100-Seal cap, you’ve got roughly half your budget left after you’ve unlocked access to the best tier, and the best Laws are the most expensive.

So the question isn’t “what’s the best Law?” It’s “what’s the best Law I can actually afford given everything I had to buy to get here?”

How I Prioritize What to Buy

I want to be straight with you here: the specific effects of each Law vary by faction, and Unfrozen is still tuning them in Early Access. Temple’s Laws don’t look like Necropolis’s, and the numbers may shift patch to patch. So check the in-game Faction Laws screen for exact values before you commit. What I can give you is the thinking, which holds up regardless of the patch.

Buy economic and growth Laws early. Anything that boosts income, creature growth, or resource output pays for itself across the rest of the game. Early Seals spent on snowball effects compound, and compounding is what wins long games against the AI.

Lean into your faction’s identity, not against it. Laws that amplify a strength you already build around outperform Laws that patch a weakness. If your faction wins through ranged units or a single signature creature, the Laws that make those better are the ones that move games.

Treat the gate tiers as a tax, not a goal. When you spend through the 5 and 15 gates, pick the most useful Laws available at that tier rather than the cheapest. You’re paying that 20 Seals no matter what, so get value for it instead of buying filler just to reach the next gate.

Save Seals for a known win condition. If your plan is a late-game power spike, hold budget for the top-tier Law that enables it. Don’t fritter your last Seals on small bonuses when one big Law is the actual plan.

Quick Takeaways

  • Law Points come from income buildings (upgradeable to double) and combat victories only. Chest XP and map XP objects don’t count.
  • Mines give 200 to 300 points, dwellings scale from 600 to 2,400 by tier, battle XP gives 20 percent of the fight’s experience.
  • Points convert to Seals, Seals buy Laws across five tiers, with gates at 5, 15, 30, and 50 cumulative Seals.
  • You cap at 100 Seals per game, so you can never buy everything. Plan your build, not your wishlist.
  • Prioritize economy and growth Laws early, then save for the top-tier Law that matches your win condition. Confirm exact effects in the in-game card.

Faction Laws reward players who think a few turns ahead about their economy. Once you start treating every cleared stack and every upgraded mine as fuel for your Law engine, the system stops being background noise and starts being one of the bigger edges you have over the AI.