Resident Evil Requiem New Game Plus — What Actually Carries Over
What transfers to NG+ in Resident Evil Requiem, what you have to rebuy, and the smartest second-run opening to bank Challenge Points fast.
The One Thing New Game Plus Does Not Do
Let me kill the biggest myth first. New Game Plus in Resident Evil Requiem does not hand you a fully kitted Leon with a maxed shotgun and a backpack stuffed with ammo. I went in expecting that the first time and felt cheated. That is not how Requiem treats your second run.
What you keep is your unlocked Special Content. That means any bonus weapons, items, and gear you bought from the Bonus menu with Challenge Points stay unlocked across runs. But here is the catch that trips everyone up: your in-game weapons and your weapon upgrades reset. You start the new playthrough with the basic loadout, same as a fresh save. The fancy stuff you unlocked sits waiting in the world, not in your hands at the title screen.
So the honest summary is this. NG+ is not a power fantasy. It is a head start on your economy.
What Carries Over, Specifically
Special Content you unlocked carries forward. Once it is bought, it is yours forever. On a new run you pick it up at the first Supply Box you reach. That is the spot where the game lets you pull your unlocked bonus gear into your active inventory.
Think of the Supply Box as a will-call counter. The unlocks are paid for and reserved. You just have to walk over and collect them once you are a little way into the campaign. You are not armed the moment the run begins. You have to survive the opening stretch first, then claim your toys.
The other thing that carries is knowledge, which I know sounds like a throwaway line, but it matters more here than in most survival horror. Requiem moves item and key locations around between difficulties, and a second run lets you route efficiently when the layout matches.
What Resets (Plan Around This)
Your equipped weapons reset to the starting set. Your weapon upgrades reset to zero, so if you poured resources into tuning a pistol or shotgun, that progress is gone and you rebuild it. Your consumable ammo and healing stock reset too.
This is why I tell people not to treat NG+ like a victory lap. You are still managing scarcity early. The difference is your wallet.
The Real Benefit: A Faster Economy
Here is where NG+ earns its place. Because your Special Content is already unlocked, you are not spending a second run grinding to afford it. Every Challenge Point you earn from this run is free to bank toward the next big purchase, or toward whatever you skipped the first time.
On a first playthrough your CP gets eaten alive. You want the Infinite Ammo weapons at 50,000 CP, you want Koketsu for Grace at 5,000 CP, you want the 44 Models and 56 Concept Art set at 10,000 CP combined. That is a lot of challenge-clearing. On a fresh run you cannot front-load any of it because you have nothing unlocked and nothing saved.
NG+ flips that. You walk in with your unlocks already paid off, so from the opening hour you are accumulating CP toward the next tier instead of clawing back to where you already were. That compounding is the whole point.
The Smartest Second-Run Opening
Here is the routine I settled on after a few runs.
Step 1: Rush to the First Supply Box
Do not dawdle in the opening. Get to the first Supply Box and pull your unlocked Special Content into your active inventory. If you own Infinite Ammo weapons, this is the moment they go live for the run. From here, ammo scarcity basically stops being a concern and your whole pacing changes.
Step 2: Decide Your Goal Before You Move
A second run should have a job. Are you cleaning up trophies? Going for a no-heal speed clear? Chasing the harder difficulty? Pick one. Your opening choices flow from that. A trophy cleanup run wants you exploring; a speed clear wants you sprinting past everything you can.
Step 3: Bank CP Aggressively
Knock out any Challenge objectives you naturally pass through. With your survival pressure lowered by unlocked gear, you can afford to take small detours that pay CP. Funnel everything toward your next milestone purchase. If you have not bought Koketsu for Grace yet, 5,000 CP is a reasonable near-term target. If you are eyeing the Infinite Ammo set, you are saving toward 50,000.
Step 4: Do Not Rebuy Upgrades You Will Not Use
Since upgrades reset, be deliberate. If your plan leans on Infinite Ammo or the Infinite RPG, you do not need to sink resources into tuning a starting pistol. Spend on what your run actually depends on and ignore the rest.
Should You Even Bother With NG+?
If you have unlocks worth carrying, yes. The economy head start is genuinely useful for chasing the back half of the Bonus menu, and it pairs perfectly with a trophy push where you want gear active early. If you finished your first run with almost nothing unlocked, NG+ gives you less, because you are carrying less. There is no shame in just starting fresh and clearing more Challenges to build your CP base first.
My take: do one thorough first run, unlock the cheap high-impact stuff, then let NG+ snowball the expensive unlocks. That sequencing gets you to the fun Infinite Ammo phase with the least grind.