Subnautica 2 All Crafting Recipes: Complete Blueprint List

Complete list of all crafting recipes in Subnautica 2 organized by station. Fabricator, Processor, Habitat Builder, Modification Station, and Vehicle Bay recipes with materials.

The Five Crafting Stations

Subnautica 2 has over 300 recipes spread across five crafting stations. Every single one is locked behind a scan, data box pickup, or story trigger. Nothing is available by default — you earn every blueprint through exploration.

This guide covers all confirmed recipes organized by station, plus the materials you need and how to unlock each one.

Fabricator Recipes

The Fabricator is your first and most-used crafting station. It handles tools, equipment, food, water, consumables, and basic materials.

Basic Materials

ItemMaterialsNotes
Mild Acid1 Acidic Raion PouchUsed in intermediate recipes
Salvaged Titanium1 Metal SalvageAlternative titanium source
Glass2 QuartzBase building essential
Fiber Mesh2 Fibrous PulpEquipment component
Rubber2 Lucifer RotsacAir Tanks, Air Bladder
GreaseLucifer Rotsac variantTool recipes
Copper Wire1 CopperElectronics component

Tools

ItemMaterialsHow to Unlock
Flashlight2 Titanium, 1 Quartz, 1 Basic BatteryScan fragments in dark caves near drop zone
Scanner2 Titanium, 2 Quartz, 1 Basic BatteryEarly game fragment scan
Repair Tool2 Titanium, 1 Wiring KitFragment scan
Habitat Builder2 Titanium, 1 Glass, 1 Basic Battery, 1 Copper WireScan 2 fragments near Welcome Center (83-95m SE)
Sonic Resonator2 Titanium Ingot, 2 Lead, 1 Wiring Kit, 1 Basic BatteryScan at Old Habitat (~400m N of Lifepod)
Wakemaker1 Silver, 1 Wiring Kit, 1 Grease, 1 Basic Battery3 scan locations available
Gas TorpedoFragment scan

Equipment

ItemMaterialsNotes
Fins2 Titanium, 1 Fiber MeshFirst swimming upgrade
Standard Air Tank2 Titanium, 1 Rubber, 2 SilverExtends dive time
RebreathervariesReduces oxygen consumption at depth

Batteries & Power

ItemMaterialsNotes
Basic Battery2 Copper, 1 Acidic Raion PouchPowers all handheld tools
Power Cell2 Basic Battery, 1 Strong Acid, 1 SaltPowers vehicles and base equipment

Electronics

ItemMaterialsNotes
Wiring Kit1 Silver, 1 Copper WireMid-game essential
Advanced Wiring KitGold, Silver, additional componentsLate-game electronics
System ChipAdvanced electronicsVehicle construction

Food & Water

ItemMaterialsNotes
Cooked Geordie1 Geordie (raw)30 food points — best basic food
Cooked Halfmoon1 Halfmoon (raw)Decent food source
Halfmoon JerkyHalfmoon + SaltPreserved food, doesn’t spoil
Threemoon TemakiMultiple fishAdvanced prepared meal
Nutrient Block2 Vegetable Matter + otherCompact food source
Water1 Water Slug40 hydration — primary water source
First Aid KitMedical Gel Sac + otherHealing item

Pin Recipes for Tracking

Open the Fabricator menu, hover over any recipe, and pin it to your HUD. Pinned recipes show the required materials on-screen while you explore, so you always know what to collect. Pin your current crafting priority before every dive.

Processor Recipes

The Processor handles refined materials — turning raw ores into ingots and biological materials into compounds.

Ingots

ItemMaterialsNotes
Titanium Ingot3 TitaniumAdvanced base building, Sonic Resonator
Copper Ingot3 CopperAdvanced electronics
Silver Ingot3 SilverTadpole Dock, advanced equipment
Gold Ingot3 GoldLate-game base structures
Plasteel Ingot1 Lithium, 1 Titanium IngotDepth modules, heavy structures
Mangalloy Ingot1 Titanium Ingot, 1 Atacamite, 1 TroiliteEndgame alloy, Metal Farms

Refinement

ItemMaterialsNotes
Strong Acid2 Necrolei CystPower Cell component
Strong Acid (alt)1 Sulfur, 1 GoldAlternative recipe
Strontium1 CelestineLate-game electronics
Sulfur1 PentFrom yellow mushrooms
Enameled GlassGlass + additional materialsBioscanner component

Biofuel

ItemMaterialsNotes
Biofuel BlockPent / Fibrous Pulp / Crab FecesMultiple recipes, auto-unlocks when picking up Pent

Habitat Builder Recipes

The Habitat Builder is a tool, not a station — you carry it with you and place structures directly. It handles base construction, furniture, power systems, and cultivation.

Base Structures

ItemMaterialsNotes
Corridor2 TitaniumBasic connecting passage
I-Corridor2 TitaniumStraight connector
L-Corridor2 TitaniumCorner connector
T-Corridor3 TitaniumThree-way connector
X-Corridor4 TitaniumFour-way intersection
Room6 TitaniumStandard living space
Large Room6 TitaniumBigger working space
Hatch2 TitaniumEntry/exit point
Window2 GlassLets you see outside
Reinforced WallvariesStructural integrity

Power Systems

ItemMaterialsNotes
Solar Panel1 Titanium, 2 QuartzSurface-level power
Hydroelectric TurbinevariesUnderwater current power
Thermal Plantvaries (Gold required)Lava area power
BioreactorvariesBurns organic material for power
Power TransmittervariesExtends power grid range

Base Furniture

ItemMaterialsNotes
Biobed3 Titanium, 1 Glass, 1 Copper WireHeals you while resting
LockerTitaniumStorage
Dining ChairvariesScan at Camp One
Lab ChairvariesScan at Needler Nest (~1,360m E)

Cultivation

ItemMaterialsNotes
Metal Farm1 Mangalloy Alloy, 1 Axum Bacterial CultureRenewable resource production

Production Facilities

ItemMaterialsNotes
FabricatorvariesCraft tools and consumables
ProcessorvariesRefine materials — scan fragments
Scanner StationvariesPassively locate resources within 300m
Tadpole Dock2 Titanium Ingot, 1 Silver Ingot, 2 Copper WireVehicle docking

Modification Station Recipes

The Modification Station upgrades existing tools and equipment. It’s where you turn good gear into great gear.

ItemMaterialsNotes
Bioscanner1 Scanner, 2 Enameled Glass, 3 Conduit CrystalScanner upgrade for DNA collection
Tadpole Depth Module Mk. 22 Dedicated Core, 2 Troilite, 2 Mangalloy IngotDeep diving capability
Tool modificationsvaries per toolVarious upgrades

Vehicle Bay Recipes

The Vehicle Bay constructs submersibles and chassis variants.

ItemMaterialsNotes
Tadpole2 Titanium Ingot, 1 Glass, 1 System Chip, 1 Power CellFirst vehicle — personal submersible
Scout Ray Chassis2 Plasteel Ingot, 1 Advanced Wiring Kit, 1 Dedicated Core, 1 Strong AcidExploration chassis variant
Tadpole Haul ChassisvariesCargo-focused variant

Blueprint Unlock Methods

There are three ways to unlock blueprints:

1. Fragment Scanning (Most Common)

Find degraded equipment, broken tools, and wreckage fragments. Scan them with the Scanner. Most items need 2-3 fragment scans before the recipe fully unlocks. Extra scans beyond the requirement give you bonus materials — free resources just for thorough scanning.

2. Material Discovery (Auto-Unlock)

Picking up certain materials for the first time auto-unlocks related recipes:

  • Pent → unlocks Biofuel Block
  • Medical Gel Sac → unlocks Fiber Mesh
  • Other biological materials trigger their respective base recipes

3. Story Triggers

Some blueprints unlock through story progression — interacting with alien terminals, reaching specific locations, or completing objectives.

Crafting Priority Order

If you’re wondering what to build first, follow this sequence:

  1. Basic Battery → Scanner → Flashlight (first 15 minutes)
  2. Repair Tool → Habitat Builder (first hour)
  3. Fins → Standard Air Tank (before serious exploration)
  4. Sonic Resonator (for Bloom clearance and Gold mining)
  5. Wiring Kit → Power Cell (vehicle prerequisites)
  6. Tadpole (first vehicle — opens deep exploration)
  7. Bioscanner (DNA collection and biomod unlocks)
  8. Metal Farm (renewable resources — endgame quality of life)

Build each item the moment you have the materials. Sitting on resources doesn’t help. Sitting in a Tadpole 300 meters down does.