collectibles Forza Horizon 6

Forza Horizon 6 Regional Mascots: All 200 Locations & How to Find Them

Forza Horizon 6 hides 200 Regional Mascots across Japan, each worth 5,000 credits. What they are and the fastest way to find and smash all 200.

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What Regional Mascots Are

Regional Mascots are Forza Horizon 6’s spin on the smashable collectible, and they fit the Japan setting perfectly. Each one is a little food-themed character standing somewhere in the world, waiting to get flattened by your car. Drive into one and it bursts, paying out 5,000 credits on the spot.

There are 200 mascots in total, spread across all nine regions. The clever part: each region has its own mascot design tied to a local food. So a mascot in Tokyo City looks different from one in Hokubu or Shimanoyama. If you’ve smashed a region’s mascot type before, you know what you’re looking for everywhere else in that region.

Together with the 200 XP Bonus Boards, mascots make up the 400 destructible collectibles on the map. They’re a big chunk of any full completion run, and at 5,000 credits each, they’re 1,000,000 credits if you clear every one.

Why Mascots Are Worth Your Time

The credits alone justify the hunt. A million credits across 200 mascots is real money early in the game, when you’re still building a garage and can’t easily afford the fast cars you want. Smashing mascots as you explore funds your first serious purchases.

Beyond cash, mascots feed two completion tracks. There’s an achievement for smashing all 200, and they count toward the broader 400-collectible map clear. They also push your Discover Japan Points, which advance your Stamp tier and unlock Barn Find rumors. Every mascot you flatten nudges three things forward at once: your wallet, your achievements, and your Discover Japan progress.

This is one of the best value collectibles in the game. Bonus Boards give XP, but mascots give cold credits plus everything boards give.

How the Regional Designs Work

The “regional” part is more useful than it sounds. Each of the nine regions — Tokyo City, Sotoyama, Takashiro, Hokubu, Ito, Minamino, Nangan, Ohtani, and Shimanoyama — has its own food-themed mascot design. Smash one mascot in a region and you instantly know the silhouette to scan for everywhere else in that area.

This matters for spotting them on the move. Mascots are small and easy to blow past at speed, but once you’ve clocked a region’s design, your eye starts catching them at the roadside before they even hit your map. It turns the hunt from “stare at the minimap” into “recognize the shape,” which is much faster when you’re driving anyway.

It also helps with the count. When you’re trying to figure out whether a region is fully cleared, knowing the local design means you won’t second-guess a mascot from a neighboring region bleeding into the view. Each region’s set is self-contained.

How They Show on the Map

Mascots work like the rest of FH6’s collectibles: they’re invisible on your map until you’ve driven near them. The world starts foggy, and mascots only appear once you’ve explored their area.

That means the real first step is exploration. Drive a region’s roads, run its races, clear the fog, and mascots populate the map as you go. Once a mascot is showing, you can route to it.

Here’s where Autodrive earns its keep. Set a waypoint to a revealed mascot and Autodrive follows the roads straight to it. Chain several nearby mascots and the car handles all the transit. You just take over for the final hit. For a collectible spread across 200 points, letting the game drive between them turns a grind into a relaxed loop.

The Efficient Hunting Method

Don’t chase mascots randomly across the whole map. Work one region at a time.

  1. Fully reveal a region. Drive its main roads and complete its events until the fog clears. Mascots appear on the map as you uncover their areas.
  2. Open the map and filter to mascots. Now every revealed mascot in that region is visible at once.
  3. Note the region’s mascot look. Because each region uses one food-themed design, you’ll start spotting them by eye while driving, even before they hit the map.
  4. Route and Autodrive. Set waypoints and let the car link nearby mascots. Take over only for the smash.
  5. Confirm the region count in the Collection Journal before moving on, so you don’t leave stragglers.

This is the same region-sweep logic that works for Bonus Boards, which is handy because you can hunt both at the same time. Route a loop that catches mascots and boards together and clear two collectibles in one pass.

Finding the Stubborn Ones

Most mascots sit in plain, reachable spots — roadside, in towns, near landmarks. A few hide in awkward places that don’t reveal easily even after you’ve driven the area.

For those, the in-game map is the first tool once you’ve explored. If a mascot still won’t show or you can’t place it, a community interactive map (Game8, VGC, and Map Genie all maintain full FH6 mascot maps with exact positions per region) gives you the precise coordinate and the region grouping.

I’m not going to invent a coordinate list for 200 mascots. The positions are too exact to guess, and a wrong location just wastes a drive. Reveal the region, check the in-game map, and lean on a verified interactive map for the last few holdouts in each region.

Mascots Plus the Bigger Picture

Smashing all 200 mascots is a clean million credits, an achievement, and a solid push toward your Discover Japan Stamp tier. Since they share the reveal-then-route mechanic with Bonus Boards, the smartest move is to hunt both together, region by region.

For the wider completion map, see our Bonus Boards guide for the other 200 destructibles, the Japan map guide for a region breakdown, and the progression guide for how Discover Japan Points and Stamps turn all this collecting into Barn Find rumors and new houses.