Resident Evil Requiem Infinite Ammo & All Unlocks — Full CP Guide

Every Special Content unlock in Resident Evil Requiem, their Challenge Point costs, and the smartest order to spend CP on infinite weapons and gear.

·

How Unlocks Work in Requiem

Requiem hands out its endgame goodies through Challenge Points. You earn CP by completing Challenges, then you spend it in the Bonus menu on Special Content: infinite weapons, bonus gear, gallery items. Some unlocks are not bought at all but earned by hitting specific conditions during a run. Knowing which is which saves you a lot of wasted effort.

I am going to walk through every unlock, what it costs or how you earn it, and then give you the spending order I would actually follow. The headline numbers you care about up front: Infinite Ammo weapons run 50,000 CP, the Models and Concept Art gallery set is 10,000 CP combined, and Koketsu for Grace is 5,000 CP.

The CP-Purchased Unlocks

Infinite Ammo Weapons — 50,000 CP

This is the big one. For 50,000 CP you unlock infinite ammunition on your firearms, and critically, it is a toggle. You flip it on or off in the Options menu, so you are never forced to keep it active when you want a real fight. This is the single most run-changing purchase in the game and it is what makes the hardest difficulty manageable for most players.

It is also the most expensive, which is why almost nobody can afford it on a first playthrough. Treat it as a long-term goal.

Koketsu (Grace) — 5,000 CP

Koketsu is Grace’s unbreakable knife. Grace does not upgrade weapons and leans on stealth and improvisation, so a knife that never breaks removes one of her biggest pain points. At 5,000 CP it is cheap relative to its impact, and it is close to mandatory if you plan to do a Minimalist-style Grace run where you avoid the Blood Collector. Buy this early.

Freya’s Needle (Grace) — Special Content

Freya’s Needle is Grace’s rapid-fire handgun, a bonus weapon that gives her real offensive punch she otherwise lacks. Grace is built around avoiding fights, so a fast-firing sidearm is a quality-of-life jump for anyone who would rather not stealth every encounter. Pick it up from the Bonus menu when you can spare the CP.

There are 44 Models and 56 Concept Art pieces, and unlocking the full gallery set costs 10,000 CP altogether. This is pure collector and completionist value. It does not affect gameplay at all, so it sits at the bottom of any priority list unless you are chasing 100 percent for its own sake. Buy it last.

The Earned Unlocks (No CP Needed)

Insanity Difficulty — Beat Casual

The top difficulty, Insanity, unlocks the moment you finish a Casual run. You do not pay for it. There is no Hardcore tier in between; Casual is your gateway straight to Insanity. So your very first clear, on any difficulty, opens the hardest mode.

Infinite RPG (Leon) — From a Supply Box

The Infinite RPG is Leon’s, and it is absurd in the best way. One shot deletes any enemy in the game, bosses included. You grab it from a Supply Box rather than buying it outright. If you have it, the hardest fights in the game become a single trigger pull. It is the centerpiece of most Insanity clears.

Infinite Ribbon — Clear in Under 4 Hours

Finish a run in under 4 hours and you unlock the Infinite Ribbon. On Insanity, manual saves are limited, and the Infinite Ribbon gives you unlimited manual saves on that difficulty. For anyone nervous about losing progress on a hard run, this single unlock changes the whole experience. The sub-4-hour requirement lines up neatly with a speed clear, so you often grab it while chasing other goals.

Advanced Tuning Tier 3 — Destroy All 25 Mr. Raccoon Bobbleheads

Tier 3 weapon upgrades unlock when you destroy all 25 Mr. Raccoon Bobbleheads scattered across the game. This is the only way to push Leon’s weapons to their highest tuning, so if you want a fully maxed firearm rather than relying on infinite ammo, this collectible hunt is your path. There are 25, so keep a tracker.

How to Earn CP Efficiently

CP comes from completing Challenges, so the fastest way to bank it is to play in ways that naturally tick off lots of objectives. Speed clears, no-heal runs, and difficulty completions all stack Challenges. The trophy route does this almost by accident: going for the platinum has you clearing a Casual run, a restricted speed run, and an Insanity run, which together knock out a huge slice of the Challenge list.

New Game Plus is your multiplier here. Because unlocks carry across runs, every CP you earn after your first purchases is free to stack toward the next, instead of re-grinding ground you already covered.

The Spending Order I Recommend

  1. Koketsu (5,000 CP) — cheap, high impact, and it enables the restricted Grace run for the platinum.
  2. Freya’s Needle — quality of life for Grace once Koketsu is handled.
  3. Save hard toward Infinite Ammo (50,000 CP) — this is the run-changer. Everything funnels here.
  4. Models and Concept Art (10,000 CP) — last, pure completion, zero gameplay effect.

Earned unlocks like the Infinite RPG, Infinite Ribbon, and Tier 3 tuning cost no CP, so chase those through your normal runs and let your Challenge Points pile up for the purchases that actually matter.